Total Party Kill
Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.
485 Pan Flute Gorn Fight
The team preps for both a stirring performance and a profitable heist, but intra-team conflict and a caged beast stand in their way.
Previous Episodes
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January 14, 2025 Party Crashers, Part 1
484 Half-Orc Flirtations
A ramshackle group of thieves and ne’er-do-wells infiltrate a fancy party to pull off a daring heist but get more than they bargained for when polite society embraces ritualistic violence.
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January 7, 2025 Keys from the Golden Vault - Reach for the Stars, Part 4
483 A Minigolf Situation
As they complete the Reach for the Stars adventure, the party learns how to kill a piece of architecture (put it in a mini-mall) and has a conversation with a sad, greasy cultist.
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December 31, 2024 Keys from the Golden Vault - Reach for the Stars, Part 3
482 I Don’t Like Experiencing Things
When this party meets a puddle of eyes and mouths, it quickly becomes nightmare monster vs nightmare monster!
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December 24, 2024 Keys from the Golden Vault - Reach for the Stars, Part 2
481 The Rug Receives the Poke
K’ronng’s sword gets a name, maps are confusing, and the party smells…things.
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December 17, 2024 Keys from the Golden Vault - Reach for the Stars, Part 1
480 A Bugbear in a Monocle
The Keys from the Golden Vault return, with a new addition to the group! Zanter Quickhands joins Jaee Raff, Levithia du Issigri, and K’ronng, as they break into a mansion and take a short rest in a very nice bathroom!
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December 10, 2024 Candlekeep - Sarah of Yellowcrest Manor, Part 6
479 Friendship Bracelets!
This episode wraps up Sarah of Yellowcrest Manor with these lessons: Once you reach the Big Bad, you should just set him on fire. A surprise round is one stab, one fire. And most importantly, rule number one of identity theft is “hide the body.”
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December 3, 2024 Candlekeep - Sarah of Yellowcrest Manor, Part 5
478 Sleep Without Trace
This week’s lessons: After you break into a house, you look around. Night is the optimal time for evil. Small farming towns have no commercial district. And most importantly, murder is not a complete plan.
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November 26, 2024 Candlekeep - Sarah of Yellowcrest Manor, Part 4
477 It’s Earthquake Weather
This week’s lessons: Geography is just map history. Murder holes are surprisingly expensive. If nobody’s heard of you, you’re not an A-list cult. And most importantly, the best kind of heist is when the players steal the campaign from the DM.
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November 19, 2024 Candlekeep - Sarah of Yellowcrest Manor, Part 3
476 Never Turn Your Back on an Awning
The good news: Paulie invents “pants of holding,” and N’iss invents “napkidding” (reverse kidnapping). The bad news: due to a small earthquake and a large centaur, the horses are down.
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November 12, 2024 Candlekeep - Sarah of Yellowcrest Manor, Part 2
475 CSI Waterdeep
The Candlekeep crew heads to Waterdeep to meet William Faerl, an elf with a helluva hat, and to play “Good Cop, Good Cop, Neutral Cop, Bad Cop, Bad Cop.” Or is it “Good Cop, Bad Cop, Horse Cop, Little Cop, Lizard Cop”? No, no, of course it’s “Good Cop, Bad Cop, Big Cop, Little Cop, Fake Ghost Cop”!